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This paper presents our preliminary results from a single case study on face-to-face, email and instant messaging (IM) communication in a distributed agile software development (DASD) project. The project had 13 team members during the time of study, and it was distributed between three different sites: Finland, Norway and Czech Republic. The team was using Scrum process model with three week sprints...
We present a PhD project that investigates the use of Social Software (SoSo) in Global Software Development (GSD) teams. Since SoSo in unstructured and informal in its own nature, we explore how informal communication, which is challenging in GSD, is supported by SoSo in distributed teams and how SoSo complements formal tools and documentation.
This paper develops a conceptual model that explicates the role of synchronous communication media in enabling - directly and indirectly, via social presence - virtual software development teams to adopt and apply Agile methods. In turn, Agile methods, as well as perceived social presence, are theorized to have a positive impact on communication convergence and transactive memory. Ultimately, these...
Global software development projects use a variety of communication media, such as teleconferences, email and instant messaging to overcome the challenges caused by the distances. Each communication media has different properties and capabilities to mediate the communication on different software engineering tasks. The use of different tools imply different communication practices. In this paper,...
Along with the rapid development of Internet technologies, the instant messaging has become nowadays an important medium for a huge number of people to communicate with friends, family, and even colleagues while working. People who come from different corner of the world speak different native-languages. Even if the instant messaging technology is now so developed, there is a barrier to communication...
The purpose of this study was to investigate how to improve the collaborative learning to encourage learners' participation in learning activities through CSCL. In addition,this study further to explore the differences of learning achievement from different collaborative learning environment.This study designed an efficient computer-supported collaborative learning (CSCL) mechanism and to develop...
The purpose of this study was to explore the influence of different learning styles and instructor-students interactive modes on learning effect in programming design course. The results of this experimental teaching method demonstrated that: (a) using our designed instant messaging (IM) functions combined with the learning style of Accommodator and Converger students was significantly better than...
For the last 30 years, several empirical studies have been conducted to understand how software engineers work. However, during this period, many changes occurred in the context of software development: new communication technologies like instant messaging appeared as well as new quality models to evaluate the work being conducted. Despite this new context, much of the research in the collaborative...
Instant messaging (IM) has become a significant tool for communication in global software development (GSD) projects. In this paper, we describe experiences of IM use based on 39 semi-structured interviews of participants in six GSD projects. Our results indicate that in successful projects, IM use was more wide-spread and systematical. IM status information was used to assess availability, even though...
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