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In this paper, we propose a three-dimensional gesture interactive system design of home automation for physically handicapped people. In order to provide a convenient and comfortable environment, we design a finger and hand gesture user interface for physically handicapped people based on stereo cameras to achieve remote control and gesture recognition system. We use stereo camera to capture stereo...
With the increased functionality offered by in-vehicle systems, multimodal input is emerging as an effective means of interaction to minimize driver distraction. This article describes the current state of this technology for automotive applications, various ways to combine modalities, and outlooks toward the future.
Interactive multimedia and human-computer interaction technologies are effecting and contributing towards a wide range of developments in many different subject areas including contemporary performing arts. These technologies have facilitated the developments and advancements of augmented and virtual instruments for interactive music performance, interactive installation, many aspects of technology-enhanced...
The i-Maestro project (www.I-maestro.org) has been supported by the EC IST 6th Framework Programme to develop interactive multimedia environments for technology enhanced music education. Building on recent innovations resulting from the development of computer and information technologies, the project explores novel solutions for music training in both theory and performance, and exploits new pedagogical...
Traditional menu designs are not well-suited for command selection on distant displays. We describe a n.ew interaction technique called the "roll-and-pinch menu" (rapMenu), and investigate the design space of remote menu selection using freehand gestural input. The rapMenu maps intuitive hand postures and gestures to a radial menu layout at two levels of granularity: the user rolls her hand...
Vicarious learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to later learners: this depends on the learning content being accessible and as far as possible external. A natural context for this is learning embedded in dialogue, and especially multimodal dialogue involving diagrams and...
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