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Many studies have reported the efficiency of using educational games to teach a particular subject. With the rapid growth of mobile technology, mobile devices have become very popular and have reached a very high spread. This allowed educational mobile games to gain an increasing attention from researchers and practitioners in the learning field. At the same time, many learners find learning the computer...
In this paper we present a process model for the construction of educational games, which is driven by the exercises proposed by the instructors. This model promotes a tight collaboration between instructors and game developers during game construction. It also incorporates formative evaluation accomplished by instructors and students. In order to illustrate the process, we use an experience concerning...
As emphasis on Science, Technology, Engineering, and Math (STEM) initiatives increase, students are at a fragile point in their education. It is imperative that students learn core skills like computer programming and procedural logic necessary to living in today's increasingly digital society. Our new game Shapemaker solves these problems in game-based learning that incorporates an engaging augmented...
Data structures and algorithms are important foundation topics in computer science education. However, they are often complex and hard to understand. Therefore, we introduce a new learning strategy that benefits from computer games' popularity and engagement to help students understand algorithms better by designing computer games that visualize algorithms. To teach an algorithm, an educational computer...
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming...
Game-based assignments typically form an integral component of computer programming courses. The effectiveness of the assignments in motivating students to carry out repetitive programming tasks is somewhat limited since their outcomes are invariably limited to a simple win or loss scenario. Accordingly, this paper develops a simulation environment in which students can create a game strategy via...
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