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Predicting buildings degradation and erosion by natural and artificial phenomena has been an unexplored area. In this article is presented natural and artificial phenomena simulations applied to a tridimensional model, using physics mechanics, created algorithms and using materials, which aims to be used to predict buildings level of destruction in the next years.
A methodology to rapidly produce environments that combine the intuition of in situ augmented reality (AR) with the commodity of virtual reality (VR) is proposed in this paper, by bringing together unmanned aerial systems (UAS) imagery and procedural modelling. While fully synthesized environments provide a very accurate visualization of the conserved parts of the real-world, missing parts — namely...
The use of augmented reality has a great potential applied to several areas, in particular, for cultural heritage context where it became possible to display, in loco, virtual elements which complement the user's real scenario. Due to technological advances, differentiated ways of experience this technology has been explored, providing to common user, the access to this technology, until recently,...
Museum environmental monitoring is an important issue for the artifact conservation. Many solutions have been proposed to tackle this problem, but the museum constraints prevent an easy application in several cases, especially if the monitoring has to be performed in museums where an environmental control system has been already installed. This paper describes a simple though powerful solution, which...
CH-AVATAR is a context-aware platform for tourists and visitors of Cultural Heritage sites. Cultural Heritage objects (CH objects) become “alive” within the platform. They tell their stories and interact with tourists. The platform employs BLE beacons and the visitor's smartphone or tablet to create an interactive and adaptive Cultural Heritage experience for its end users. The paper makes a generic...
We propose a method for precise point-based see-through visualization in which feature regions are highlighted. And by using this method we can recognize the 3D structures of the cultural heritage clearly. The recent rapid development of laser scanners has enabled the precise measurement of real cultural heritage objects. In the measurement, we acquire a point cloud consisting of a large scale of...
We are studying a new technology for digital exhibition of Japanese classical writing and drawing works. We developed two type of contents based on AR technology. 1. show Honkoku text corresponding to a part of the image a camera held on. 2. show other famous drawings of the Shukuba a camera faced on, and also other links to interesting web sites related with the Shukuba. We report and show demos...
The constant rise and fall of media developments is prevalent. Mixed, Virtual and Augmented Reality is currently hyped until the next (re-)discovered media or new invention will enter the market. Stereoscopic movies experienced several waves, though not only the market expected an enduring revolution in 2009. Five years after the second breakthrough of 3D movies, it has become virtually impossible...
The recent developments in the area of mobile technologies have enabled the diffusion of augmented reality. This article explores new possibilities for leveraging the power of augmented reality, further to its typical use as a means for projecting virtual content over physical objects. That is, it investigates the potential of augmented reality as a tool for participatory content creation and sharing...
Museum visitors need support tools to facilitate their informal learning. In this paper, we present ARCoins, an augmented reality app to support informal learning about numismatics. Our app helps museum visitors to read the deteriorated text of coins and also shows additional information that offers a clear idea of the general meaning of the coinage of the coins. The app recognizes the real coins...
User Experience (UX) is considered a subjective and universal concept which contributes to the success of any Information and Communications Technology (ICT) framework. However, in both Information Systems and Cultural Technology research, little attention has been paid to the evaluation of UX with technologies in cultural heritage environments. Since Cultural User Experience (CUX) is an important...
Cultural heritage is typically not on the people's top lists when searching for entertainment activities. Publicized temporary exhibitions can draw many visitors to a museum, urged by the opportunity of seeing certain items, but in general there are no particular stimuli and the visits are postponed once and again, if not forever. In this paper, we argue that it is possible to instigate curiosity...
The specific aim of the European project named "Cultural Heritage Through Time" (CHT2) and reported in this paper is to fully integrate the fourth dimension (4D) into Cultural Heritage studies for analysing structures and landscapes over time. Krakow – the Fortress City (Poland) is the one of four case studies of the CHT2, which are used for the time varying reconstruction, analysis, visualization,...
We introduce a case study of GPR archaeological survey carried out in Japan. Most of the archaeological sites in Japan are small, and have uneven ground surface topography. We demonstrate that GPR surveys with advanced systems and software can provide us very clear 3D GPR profiles. We surveyed Inariyama-Kofun tumulus, Japan and found an anomaly at 3m depth. This can be unknown archaeological structure...
The preservation of the sites, monuments and other spaces, cultural heritage of the Humanity, has been one of the areas of greater use of computer graphics. This paper presents a methodology of expeditious and low-cost work aimed at virtual recreation of these historical spaces, which, through their availability on the web, allows its analysis and study by experts, as well as their access to the public,...
The number of natural disasters is growing. A considerable number of them derives directly from climate changes and generates a deep impact on cultural heritages. As a result, the need for solutions able to cope with uncertain weather conditions and increased natural disasters is getting urgent. STORM is a European Research and Innovation Action co-funded in the H2020 framework that is aimed at creating...
Within the neu_ART project, funded by Regione Piemonte (Italy), a team of specialists in different scientific fields coming from Istituto Nazionale di Fisica Nucleare (INFN), Physics Department of University of Torino and Centro Conservazione e Restauro (CCR) “La Venaria Reale” has developed a new digital X-ray apparatus expressly designed for painted canvas and panels up to about 3 m × 4 m. Compared...
This paper describes a cloud based architecture which has been designed for the monitoring of Cultural Heritage buildings. The architecture has been deployed in museums and basements proving its capabilities. The solution is composed of small sensing nodes with volume lower than 8 cm3 and dimensions of 2.5 cm × 1.5 cm which are capable of acquiring temperature and relative humidity for interval in...
Left in the wake of cataclysmic change are the knowledge creation and holding structure of the past. Information knowledge and culture are central to human freedom and human development. How they are produced and exchanged in our society critically affects the way we see the state of the world as it is and might be. In recent years Mixed Reality (MR) has emerged as an area of extreme interest for...
One of the most important research area that during the last decade has taken advantage by the multimedia technologies is certainly the Cultural Heritage Information Management. In this paper, we present KIRA (Knowledge-based Information Retrieval from Art collections), a system to query, browse and analyze cultural digital contents from a set of distributed and heterogeneous multimedia repositories...
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