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User Experience (UX) is considered a subjective and universal concept which contributes to the success of any Information and Communications Technology (ICT) framework. However, in both Information Systems and Cultural Technology research, little attention has been paid to the evaluation of UX with technologies in cultural heritage environments. Since Cultural User Experience (CUX) is an important...
Left in the wake of cataclysmic change are the knowledge creation and holding structure of the past. Information knowledge and culture are central to human freedom and human development. How they are produced and exchanged in our society critically affects the way we see the state of the world as it is and might be. In recent years Mixed Reality (MR) has emerged as an area of extreme interest for...
The workshop aims to bring together researchers and practitioners to review and discuss ways of providing effective access to large-scale collections of cultural heritage content. The scale, variety and availability of cultural heritage content, combined with the variety of user groups with respect to background knowledge, specialist experience and needs is challenging in the context of existing access...
Cultural heritage applications within smart city environments are becoming extremely popular to public authorities. The success of such applications lies on several factors like user-friendliness and data presentation as well as the amount and accuracy of cultural data they can offer to users, static or mobile, on-demand. This paper presents the design and implementation of a multipurpose, multidiscipline...
European Community Agenda assigns to Culture a primary role in achievement of the so defined “Knowledge Society”, as inferred by the numerous events inside the “Culture Program”, established in 2007 with the “Lisbon Agreement” (according to art. n. 167). The “Europe 2020” Program continues the policy outlined in Lisbon, pointing on Innovation, Research, Digitalization and ICT detailed implementation...
Cultural Heritage represents a world wide resource of inestimable value, attracting millions of visitors every year to monuments, museums and art exhibitions. A fundamental aspect of this resource is represented by its fruition and promotion. Indeed, to achieve a fruition of a cultural space that is sustainable, it is necessary to realize smart solutions for visitors' interaction to enrich their visiting...
In the broadest sense, Mixed and Augmented Reality experiences mix sensory and conceptual elements both externally in the world and in the minds of their users. The question of how participants in these experiences derive meaning from these hybrid realities is important for both analysis and design. By focusing on MAR cultural heritage walking tours, this paper develops a theory of meaning-making...
This paper reports the results of the DiGiCult methodology for the generation of tourist's suggestions and cultural destinations basing on users' opinions in a community. Provided that any travel experience usually recalls other travelers experiences, this implies that the individual who is about to visit a desired destination might be more susceptible to suggestions given by a user he trusts, or...
This paper describes ongoing research on cultural networks within the EU-funded FP7 SSH project European Museums in an Age of Migration (MeLa, www.mela-project.eu). Among the research themes addressed, the focus here is in particular on the new proposed concept of migrating heritage, viewed against the backdrop of politics and policies of a common European culture, the conceptual framework of cultural...
Intellectual property laws present formidable challenges for digital cultural archiving projects. While cultural institutions may be permitted to make works available to the public, these rights may not cover online publishing or reproduction. Consequently, institutions undertake time-consuming, resource-intensive clearance processes in order to secure licenses for displaying copyright protected cultural...
Wireless systems providing accurate localization information to a visitor or a group of visitors moving in a cultural heritage area can be used to enhance/create new multimedia communication services aimed at improving their cultural experience. In this paper we propose an effective architecture for a low cost system providing localization information. It is based on the deployment of a (very) large...
The paper will address issues related to 3D capture, documentation, storage and management of virtual replicas of museum objects for documentation purposes in view of their inclusion in Europeana. 3D cultural objects present a number of challenges concerning their management. The 3D-COFORM project will provide solutions aiming at making 3D documentation a common practice in the cultural heritage sector...
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