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Smart technologies promise to increase the quality of living and life - especially for elderly and impaired people. Following the “Smart City” paradigm, new challenges arise to increase the attractiveness of a residential district. This paper analyses driving and inhibiting factors in Smart Districts by a case study focusing the ageing society. It turns out that Natural User Interfaces can be seen...
Dementia is one of the most serious problems in aging society. Aerobic exercise has good evidence for its prevention. Walking and cycling are popular and practical aerobic exercises. However, elderly people have problems in the walking and cycling, which come from lacks of physical / mental functionalities and unsuitable traffic environment. To provide safe and human-friendly environment for walking...
We examine the power saving of the demand responsive intelligent bus stop system by the normally-off. Authors designed the demand responsive transport (DRT) bus system for a suburban city. This system uses the intelligent bus stop. Such the bus stop usually consumes a lot of energy, and needs high cost load work for the power supply. However, we revealed frequency of the system use from a practical...
We have been studying log contexts using large-scale house log collected in home network system (HNS). A log context is defined with both the current and past situations of a house, where the current situation is characterized by the current status of an appliance (or a sensor), while the past situations are derived from the house log. In this paper, we propose context-aware services for smart TVs...
In the present study, we focused on the development of an indoor positioning infrastructure using ICT which is easy to personal use, and provides correct positioning information. Although GPS exhibits superior performance outdoors, as for the indoor positioning, the fixing rate and accuracy are not high enough for pedestrian navigation systems and/or LBS (Location-Based Service). In this regard, we...
Serious design of digital games is aiming at impact. Humans players may be affected by experiences in virtual worlds. Game designers anticipate potential experiences. Storyboarding is the technology of setting up conditions of future experience. Structural properties of storyboards correlate with potential human player experience. Those properties are named patterns. What shows when game play unfolds...
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