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As the technology of multimedia applications in Wireless Sensor Networks (WSNs) is highly desired nowadays, how to guarantee real-time service becomes one of the biggest research challenges in this area. Even though lots of related works have been conducted to meet this requirement in several ways, the specific traffic model for multimedia applications has not been taken yet. It makes these new approaches...
One of the today challenges for the mesh networks researches is reliable transmission of multimedia traffic. This traffic demands high quality of service (QoS), to provide which it is suitable to use Mesh Coordinated Channel Access (MCCA) — the novel medium access method described in IEEE 802.11s. According to MCCA, mesh stations (STAs) set up periodic reservations; if all STAs in the network support...
The current growth of mobile devices enabled with GPS receptors, cameras, accelerometers, and Internet access offers new opportunities for new mobile ubiquitous multimedia applications. Such applications help local communities to share resources using geo-location, interactive mapping, augmented reality, and several data representations. This paper presents CityEvents, a mobile solution that provides...
Broadcast encryption in a pay television system is actually a key management issue, where smaller key storage and shorter header length are required to assure the quality of service. The existing solutions come up with two typical structures. One is the matrix-based structure without revocation capability and the other is the tree-based structure in Advanced Access Content System. In this paper, we...
Wireless multimedia applications are major services of next generation wireless networks. This paper is one of the first to study the efficient utilization of network resources for increasing the number of concurrent multimedia flows when a channel becomes saturated. We theoretically study the flow scheduling policy with the motivation of ameliorating the trade-off between limited channel resources...
The service continuity mechanism is to provide multimedia application with seamless multimedia experience over multiple networks (Wifi, 3G, Wimax, LTE) as well as multiple devices (mobile, PCs, PDA, Settop box) in ubiquitous network. However, most of the proposed approaches of service continuity are either not adaptive resources provisioning or based on a specific definition of context in ubiquitous...
With the growing demands for accessing mobile applications, the cellular network is currently overloaded. Recent work has proposed to exploit opportunistic networks to offload cellular traffic for mobile content dissemination services. The basic idea is to distribute the content object to only part of subscribers (called initial sources) via the cellular network, and allow initial sources to propagate...
This research proposes a new architecture for the inter-connectivity between UEs running on the LTE infrastructure participating in an Application Layer Multicast-based distributed conference. The main contribution is that the proposal replaces the standard centralized architecture of the IMS-based conference with a more robust solution utilizing intelligence and computational capacity of LTE's eNodeBs...
Real time multimedia content transmission on the Internet is essential for the most current applications such as voice over IP, video conference, games and web TV. The most popular Internet transport protocols — TCP and UDP — do not suffice when one needs to transmit data from these applications. As a consequence, IETF has been working in new transport protocols that enhance the quality of these multimedia...
In this paper we present the successful implementation of WEVCast (Wireless Eavesdropping Video Casting) [2] a new mechanism to improve the performance of multicast streaming video over wireless networks. It is well known that the standard IEEE 802.11 protocol has no specific mechanism for multicast transmission and it always uses the base transmission rate (i.e., 1/6 Mbps for 802.11 b/g) because...
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