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The World Wide Web Test Pattern is a Web site that was conceived as a general-purpose test bench so that users and developers can check for HTML compliance. While still under construction, it already includes a standard suite of tests for text, audio, graphics, meta-links, animations, forms and tables. The URL is http://www.uark.edu/∼wrg/. There is a tiled background to the WWW Test Pattern home page,...
Home networked devices enable a wide range of daily activities including multiplayer gaming, movie downloading, and music streaming as well as modern conveniences such as home automation, wireless networking, and Internet access. Nevertheless, for most of us the futuristic digital home we see in movies isn't a reality.
Many people associate peer-to-peer technology with file-sharing applications such as BitTorrent, Gnutella, Kazaa, and Napster and with concerns about the unauthorized, free distribution of video, audio, and other copyrighted content. These concerns have led the entertainment industry to crack down on P2P systems. For example, the US Recording Industry Association of America (RIAA) has taken numerous...
Recent developments in the continuing migration from physical to electronic entertainment media will have far-reaching implications. Amazon's Kindle points to one possibility with its EVDO-based wireless network capability. With this feature, consumers can buy and download new e-books anytime, anywhere.
In the age of the Web, social attention and its swift allocation through vast social networks play a central role in the generation, dissemination, and validation of ideas and results within large communities. This growing trend is likely to become dominant because of the ease with which people can now contribute to the global chatter. We're witnessing an inversion of the traditional way in which...
The content community, which arises from the Internet's unique communication characteristics, contrasts in significant ways with territorial communities.
Because digital media management and distribution technologies face some of the same challenges that e-Science aims to address, this technology is a viable solution to meet the broadcasting domain's rigorous demands.
It's not unreasonable to think that the technologies we use in our daily lives could help us make these sorts of decisions. For example, analysis of computer usage patterns can reveal our probable availability to colleagues. But, even better, it should be possible for devices to make some of these decisions for us while still leaving us with a comfortable level of control. We refer to such systems...
Today, engineering and media cultures do indeed combine in entertainment computing productions. A shared culture has emerged. All day long, team members at all levels make judgments that are both inherently technical and creative. Technology largely enabled this cultural shift from the early 1990s to today, with the analog media formats all becoming digital and the space for interactivity now being...
An analysis of three user studies of Web 2.0 applications reveals the most important requirements related to ethical issues. The development of features that support these requirements should be tailored to the type of application and specific community needs.
In this paper, the invisibility of today's technology is often a blessing. Should invisibility be the guiding design goal for ubiquitous computing? The author mentions that invisibility is a narrow design goal. It's not necessarily a bad one, but it doesn't capture the full range of technological or creative possibilities. If the computer scientists and engineers only strive to build invisible systems,...
The paper mentions that coupled with the expected growth in bandwidth through the next decade, cloud computing will change the face of TV. The Internet brought the potential to completely reinvent TV. First, it let users see what they wanted, when they wanted, while suppressing the need for additional hardware. Second, and more importantly, the Net removes the barrier that separates producers, distributors,...
The explosive growth of social multimedia content on the Internet is revolutionizing content distribution and social interaction. It has even led to a new research area, called social multimedia computing.
This first comprehensive empirical study of a search function that originated in China examines its tremendous growth in recent years and its uniquely rich online/offline interactions.
Media streams can be annotated with platform-independent scenario information to reflect frame-level decode complexity. This enables energy-efficient decoding, resource prediction, and quality-of-service management on single-core as well as multicore processors.
Researching and evaluating social media initiatives is essential to encourage usage, continually improve the tools and policies governing their use, and develop governance processes that incorporate social media participation in its many forms.
The paper mentions that social media technologies that began as discretionary and playful have the potential to transform national issues including healthcare, the environment, and media literacy. These loftier goals require a closer look at challenges such as privacy and the ethical use of technology.
An ambitious TMSP education program which recognizes that learners fall into multiple categories, will facilitate training people to participate in the complex interplay between social participation and technical systems.
Encryption and watermarking are the most common techniques used to protect copyrighted multimedia content, but both have many limitations. Mediaprinting offers a reproducible and reliable alternative for digital rights management and related applications on the Internet.
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