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We address the problem of estimating human pose and body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual reality. Scanning bodies in minimal clothing, however, presents a practical barrier to these applications. We address this problem by estimating body shape under clothing...
This paper proposes a method for generative learning of hierarchical random field models. The resulting model, which we call the hierarchical sparse FRAME (Filters, Random field, And Maximum Entropy) model, is a generalization of the original sparse FRAME model by decomposing it into multiple parts that are allowed to shift their locations, scales and rotations, so that the resulting model becomes...
We present in this paper an efficient template-based method for 3D recovery of elastic shapes from a fixed monocular camera. By exploiting the objects elasticity, in contrast to isometric methods that use inextensibility constraints, a large range of deformations can be handled. Our method is expressed as a saddle point problem using Lagrangian multipliers resulting in a linear system which unifies...
We investigate the problem of estimating the dense 3D shape of an object, given a set of 2D landmarks and silhouette in a single image. An obvious prior to employ in such a problem is a dictionary of dense CAD models. Employing a sufficiently large enough dictionary of CAD models, however, is in general computationally infeasible. A common strategy in dictionary learning to encourage generalization...
In this paper we propose to learn a mapping from image pixels into a dense template grid through a fully convolutional network. We formulate this task as a regression problem and train our network by leveraging upon manually annotated facial landmarks in-the-wild. We use such landmarks to establish a dense correspondence field between a three-dimensional object template and the input image, which...
Facial landmark detection, head pose estimation, and facial deformation analysis are typical facial behavior analysis tasks in computer vision. The existing methods usually perform each task independently and sequentially, ignoring their interactions. To tackle this problem, we propose a unified framework for simultaneous facial landmark detection, head pose estimation, and facial deformation analysis,...
We introduce a geometry-driven approach for real-time 3D reconstruction of deforming surfaces from a single RGB-D stream without any templates or shape priors. To this end, we tackle the problem of non-rigid registration by level set evolution without explicit correspondence search. Given a pair of signed distance fields (SDFs) representing the shapes of interest, we estimate a dense deformation field...
Detecting faces with occlusions is a challenging task due to two main reasons: 1) the absence of large datasets of masked faces, and 2) the absence of facial cues from the masked regions. To address these two issues, this paper first introduces a dataset, denoted as MAFA, with 30, 811 Internet images and 35, 806 masked faces. Faces in the dataset have various orientations and occlusion degrees, while...
Rotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments...
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