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The puzzle game 2048, a single-player stochastic game played on a 4 × 4 grid, is the most popular among similar slide-and-merge games. One of the strongest computer players for 2048 uses temporal difference learning (TD learning) on so called N-tuple networks, where the shapes of the N-tuples are given by human based on characteristics of the game. In our previous work (Oka and Matsuzaki, 2016), the...
This paper introduces a family of RoShamBo games, denoted by RSB(n,b,s,r) which means that n players simultaneously show a move among b possible moves with possible s winning regulations, at each round out of r round matches in total. The player who wins more after r rounds wins. A game informatical analysis of RSB(n,b,s,r) using game refinement measure is carried out, while experiments have been...
Recently, Wu et al. introduced a general approach based on distributed computing named Job-Level (JL) Computing. JL Computing has been successfully used to construct the opening books of game-playing programs.? In order to support large-scale computing problems such as solving 7×7 killall-Go, or building opening books for 9×9 Go or Connect6, record databases are used to store JL computing results...
Snake game is a computer action game, whose goal is to control a snake to move and collect food in a map. In this paper we develop a controller based on movement rating functions considering smoothness, space, and food. Scores given by these functions are aggregated by linear weighted sum, and the snake takes the action that leads to the highest score. To find a set of good weight values, we apply...
This paper proposes a task allocation method in which, although social utility is attempted to be maximized, agents also give weight to individual preferences based on their own specifications and capabilities. Due to the recent advances in computer and network technologies, many services can be provided by appropriately combining multiple types of information and different computational capabilities...
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