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Recent technological advances have revolutionized the way humans interact with computers and the world around them. These technological advances have significantly changed science and engineering practices and it has become imperative to bring these changes into engineering classrooms. This paper presents the development of a Virtual and Augmented Reality (VAR) based personalized learning environment...
The TAMALLE+[1, 2] is a prototype system that supports learners in their television viewing, enhancing informal language learning via interactive television and mobile phones. In this paper we describe a learner-centred study designed to elicit criteria for selection of those language learning object whose annotation or explanation through TAMALLE+ system could best enhance the advanced learner's...
Tablets with touch-screens, multi-touch interfaces and various sensors are becoming increasingly common. More and more schools are testing them with their pupils in the hope of bringing pedagogic benefits. Thanks to this new type of device, new sets of interactions can be thought of. Many studies have tested user reception of innovative interactions. At the present time, pedagogic benefits can be...
Evaluation phase plays an important role in software development in general and in game development in particular, thus it is an important part in designing a game development methodology. In the research presented here, evaluation phase has been investigated the user and expert evaluation in details. This paper focuses on providing general heuristics to aid in the evaluation process. The result is...
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