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2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops 2011). PerCom-Workshops 2011: 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops 2011)
We describe a multi-agent based context-aware mobile educational game that can generate a series of learning activities for users doing on-the-job training in their working environment. In this paper, we reveal the multi-agent architecture (MAA) that is designed in the mobile educational game. The multi-agent architecture design enables development of a lightweight, flexible, and scalable game on...
In this paper, we propose an efficient energy-management framework in wireless sensor networks (WSNs) to address the fundamental research challenge imposed by both the maintenance of the energy supply and the support of the quality-of-information (QoI) requirements. By quantifying the QoI benefit the tasks receive in relation to the level of QoI they request as the QoI satisfaction index), we propose...
Apart from mechanisms to make crowd-sourcing secure, the reliability of a collaborative system is dependent on the economic incentives of its potential contributors. We study several factors related to the incentives in a community-based security system, including the expectation on the social influence and the contagion effect of generosity. We also investigate the effects of organizing community...
Confusion, frustration and anxiety are caused by the ineffective communication in healthcare system. Patients and family members usually have a hard time to acquire necessary information in hospitals. The healthcare literacy, a wide range of patient-age population, and the text-only teaching sheets are important factors to block the communication. Therefore, the proposed work presents an innovative...
This paper presents current work on a pervasive health and fitness game (exergame), designed to motivate children to reach their recommended daily exercise goals and facilitate long term behavioural change. I discuss briefly the current work in the area of pervasive exergames and highlight a common theme in the approach they take. Through my study of the relevant psychology literature, I identify...
Augmented/Alternate Reality Games are a relatively new, yet increasingly interesting, class of social applications. These games are fundamentally intertwined with the players' real life, in that the players' everyday activities generate events that advance the game logic. At the same time, they augment the players' “regular” activities with game-related tasks and challenges and with rich digital content...
Personalization is undoubtedly present in today's pervasive and ubiquitous environments and tends to be an increasingly popular requirement in every technological aspect of the everyday life. When it comes to live multimedia services, however, there is still a lot to be done to satisfy the demanding user who wishes to view the most important parts of events that take place in parallel. In this paper,...
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