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This paper deals with the usage of virtual reality and scenario languages in the field of teleoperation: how to enable a group of teleoperators to control, in a collaborative way, groups of real robots, in turn collaborating with each other to achieve complex tasks; such tasks include inspecting a dangerous area or exploring a partially unknown environment. The main goal is to obtain efficient, natural...
The popularity of consuming multimedia content on mobile phones is increasing more and more, not only because of the availability of the technical infrastructure, but also because of the mobility in modern society. We are developing a mobile multimedia streaming application. The crucial factor for such applications in order to be adopted and successful is user acceptance. This paper presents the preliminary...
The general context of the work presented in this paper is assistive robotics with our long-term aim to support children with autism. This paper is part of the Aurora project that studies ways in which robotic systems can encourage basic communication and social interaction skills in children with autism. This paper investigates how a small minimally expressive humanoid robot KASPAR can assume the...
This paper outlines the framework of a complex system to demonstrate multimodal spatial and transactional intelligence in a robot which supports aged, frail, or otherwise disabled people in a domestic assistive technology context. The intention is that the robot be able to navigate around a known multi-room environment along optimal, collision-free paths in search and retrieval of requested objects...
As a consequence of various situational and personal factors, programmers use a variety of styles when performing software development and maintenance tasks. In this paper, we develop a contextual framework that links situational, task-oriented, and individual factors to a set of traits. These traits are expressed as behavioural modifiers, and thus, influence one's performance of tasks such as computer...
This paper presents the findings of a study on the acceptability in higher education of a Web 2.0 collaborative application, namely eLogbook. The latter offers several features for sustaining collaboration and supporting personal and group learning. It was introduced to students taking a laboratory course that spans over one semester and mainly consists of in-class group experiments. In this paper,...
This paper presents an approach to analyze and re-design evaluation methods. The domain explored in this paper is evaluation methods for evaluating fun and entertainment. However, the approach presented may be applied in other domains as well. The approach is conceptually described and two examples of processes where the approach were used in practice are further discussed. As the map of IT applications...
We explore some of the characteristics of multimodal input interaction spaces for notification systems within a multi-tasking environment like a command and control center using two promising interaction methods: gestures and touch based input through a laboratory experiment comparing both techniques. Results of our study suggest that gestures are better suited for multi-tasking situations because...
Research on social robots is mainly comprised of research into algorithmic problems in order to expand a robot's capabilities to improve communication with human beings. Also, a large body of research concentrates on the appearance, i.e. aesthetic form of social robots. However, only little reference to their definition is made. In this paper we argue that form, function, and context have to be taken...
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