This paper presents a demonstration of another solution for enabling user realistic control of displacements in a VR system. Aiming to provide the user with tools that allow him to navigate through endless virtual environments without feeling motion sickness. Observing the world with our focus on travelling mechanisms, we could identify situations where information captured from visual and vestibular system doesn't match and in general people don't feel nauseous, such as driving a vehicle or riding a bicycle. Our hypothesis is that if we can anticipate or control the movement coupled with visual cues we will not experience motion sickness.