A game, just like social interaction, implies a specific set of rules that all participants must obey. However, the setting of strict rules and their implementation can destroy the fun of playing, because a game is also frivolous and relaxed fun. Similarly, when it comes to social interaction. It also needs a particular space where every move is not predetermined. I want to argue that the contemporary crisis of social interaction comes among other things from the fact that as 'postmodern machines' we have lost in our everyday social communication what characterizes a 'good game' - frivolity and freedom.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.