General definitions of games unanimously emphasize their unproductive nature. While this nature as such seems obvious, it is useful to give some thought to the systemizing role of games, which often tend to be utilized in the more or less unconscious interpretation of communication context, including contexts perceived as foreign and unknown. In this article the author wishes to present several topics related to the role of stereotypes and their cognitive values, especially with regard to the field of Polish-Japanese cross-cultural communication.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.