The Sapir-Whorf Hypothesis traces the relation between human thought or the way people perceive the reality and the language used by a particular communicator. The author intends to shed new light on the relations between the language used in computer games and some possible consequences for the way people perceive the real world. In its essential part the article raises the question whether the Sapir-Whorf hypothesis is reflected in cyberspace and if the language used in computer games can have a direct effect on the mental development of young people who spend a lot of time playing computer games.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.