An important result of analyzing video games as a means of communication is the identification of a mechanism for immediately verifying a player's interpretation. Each success or failure of an action is a proof of correct understanding, or a lack of it. At the same time, the interactive character of video games creates the illusion of the uniqueness of a player's choices: the impression that each gamer establishes a distinct, yet valid path towards the conclusion, based on their interpretation of the game's messages. Such an approach reveals an important component of the pleasures given by playing a game: reassuring the player about her skills as a reader of those messages, as measured by the game's systems of evaluation. This self-centered aspect of gaming seems to be connected with the modern culture of authenticity, as identified by Charles Taylor. Its key feature is to stress self-realization as the ultimate goal of human existence. Although this aspiration should be based on an individually created, bricolaged ethical code, its central values are rooted in a common understanding of moral principles. Each individual simply chooses a set of values to practice, based on the interpretation of their social position, needs and ends. To live a life is to choose a unique and valid moral path from the myriad options. This remark allows us to infer certain similarities between the practice of gaming and the widespread ethical principle: the videogame as a miniature model of a good life, a necessary aspect of today's culture.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.