The author takes into consideration the problems of interactive art. He analyzes the subject matter in the double context of social interaction and HCI, examines a structure of interactive situation, its actors, forms of interactions, and interfaces, referring to numerous examples of interactive artworks. Afterwards, with the example of Myron Krueger's oeuvre, he presents the development of interactive art, a conflict between an artistic experience understood as contemplation and the one perceived as an experience of interaction, the development of forms of interactive art understood as interpersonal interaction/communication in technological context, interaction with responsive environment, and finally, a merger of them both. Next, the models of interactive artwork and of the process of interactive artistic communication are presented. Finally, the author presents an open typology of interactive artworks, analyzing them with reference to the instrument work, the game work, the archive work, the labyrinth work, and the rhizome work.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.