In this text I present rudimentary information about; the origins of using simulation games in teaching adults, the Polish simulation games market and the basic conditions under which a successful social skills training workshop for adults with games could be conducted. My work is based on the game definition by Clark Abt and Anna Brzezinska's description of the ways in which a group of adults may learn. The paper also contains a depiction of a sample game which shows a practical application of the idea of simulation games for adults in the game MaxCom.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.