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Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment...
Many projects featuring intelligent virtual agents have emerged in last years, but not many reports on their advances in education. This paper presents the curricula of a university course on Modelling Behaviour of Human and Animal-like Agents, including a seminar in which students develop their own virtual agents using a toolkit we have developed. This course has been also scaled for a workshop with...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by vast community of users. Based on our previous experience the problem of fast verification of models of artificial intelligence or IVAs is in implementation issues. The developer spends most of his time solving technical...
Introduction We present recent extensions for the intelligent virtual agent development platform Pogamut 3. These extensions are: the agent coordination language StorySpeak designed for the purposes of storytelling applications, support for gestures based on BML, the visual editor of reactive plans, connection of the cognitive architecture ACT-R, an educational application aimed at orientation in...
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