Search results for: Maiga Chang
Research and Practice in Technology Enhanced Learning > 2017 > 12 > 1 > 1-23
Lecture Notes in Computer Science > Advances in Neural Networks - ISNN 2006 > Data Preprocessing > 1305-1311
Lecture Notes in Computer Science > Entertainment for Education. Digital Techniques and Systems > E-Learning Environments and Applications > 307-316
Lecture Notes in Computer Science > Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications > Trend, Development and Learning Process of Educational Mini Games > 522-526
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Game Design and Development > 175-175
Lecture Notes in Computer Science > Transactions on Edutainment III > Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study > 116-128
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Digital Museum and Digital Heritage > 101-107
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program > 512-517
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > E-Learning Platforms and Tools > 108-115
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > Integration of Game and Education > 451-462
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Game Design and Development > 176-183
Lecture Notes in Computer Science
Lecture Notes in Computer Science
Lecture Notes in Computer Science