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In this paper we suggest new structures for modeling games. We use prime event structures as the branching runs representing all the possible plays in games. Event structures have been already successfully applied in the theory of distributed systems and several temporal logics have adopted them as frames. We show that a prime event structure extended with a utility function defined on the terminal...
A process of team formation by autonomous agents in a distributed environment is presented. Since the environment is distributed, there are serious problems with communication and consistent decision making inside a team. To deal with this problems, the standard technique of token passing in a computer network is applied. The passing cycle of the token serves as the communication route, assures consistent...
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