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Humans can often learn high-level features of a piece of music, such as beats, from only a few seconds of audio. If robots could obtain this information just as rapidly, they would be more capable of musical interaction without needing long lead times to learn the music. The presence of robot ego noise, however, makes accurately analyzing music more difficult. In this paper, we focus on the task of...
Many people enjoy the symphony, but those without prior training often find it difficult to relate to the music. The authors have developed a system that guides listeners through orchestral performances in real time by presenting time-relevant annotations in a manner similar to that of a personal museum guide. These annotations are authored in partnership with musical experts prior to a performance...
The medium of music has evolved specifically for the expression of emotions, and it is natural for us to organize music in terms of its emotional associations. But while such organization is a natural process for humans, quantifying it empirically proves to be a very difficult task, and as such no dominant feature representation for music emotion recognition has yet emerged. Much of the difficulty...
The analysis and synthesis of plucked-guitar tones via source-filter approximations is a popular and established method for modeling the resonant behavior of the string as well as the driving excitation signal. By varying the source signal, a nearly unlimited number of unique tones can be produced using a given filter model. However, it as unclear as to how exactly the model excitation signals should...
Many people incorporate music into their daily lives, and the development of robots with musical awareness provides an opportunity for rich forms of human-robot interaction. Robots must, however, acquire a variety of skills before being able to participate in musical activities. In order to dance or play an instrument, for example, a robot be able to utilize substantial auditory and visual information...
Music is an integral part of high school students' daily lives, and most use digital music devices and services. The one-week Summer Music Technology (SMT) program at Drexel University introduces underclassmen high school students to music technology to reveal the influence and importance of engineering, science, and mathematics. By engaging participants' affinity for music, we hope to motivate and...
While there have been several robots designed to play musical instruments, most are specialized (non-humanoid) designs that do not attempt to model a human performer's specific gestures and movements. Musical instruments are, of course, designed to be played by humans, and the process of developing humanoid performers offers the potential of revealing new insights into the control of instruments in...
The medium of music has evolved specifically for the expression of emotions, and it is natural for us to organize music in terms of its emotional associations. In previous work, we have modeled human response labels to music in the arousal-valence (A-V) representation of affect as a time-varying, stochastic distribution reflecting the ambiguous nature of the perception of mood. These distributions...
We present the Beat-Sync-Mash-Coder, a new tool for semi-automated real-time creation of beat-synchronous music mashups. We combine phase vocoder and beat tracker technology to automate the task of synchronizing clips. Freeing the user from this task allows us to replace the traditional audio editing paradigm of the Digital Audio Workstation with an intuitive clip selection interface. The application...
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