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With the increasingly globalisation of the world, interaction with people from different cultures than ours is more likely than ever. Knowing how to correctly approach and interact with people that have different social norms than us is a necessary condition to live in this multicultural world. This project provides a tool to learn how to adapt the way we behave. This is achieved using a virtual reality...
This paper presents a demonstration of another solution for enabling user realistic control of displacements in a VR system. Aiming to provide the user with tools that allow him to navigate through endless virtual environments without feeling motion sickness. Observing the world with our focus on travelling mechanisms, we could identify situations where information captured from visual and vestibular...
In this demonstration we present a 3-D Virtual Reality Runner Game that serves as a tool for improving visuomotor coordination of young people, in particular children suffering from dyspraxia. To further improve the immersion of the user, the proposed demo was implemented using an instrumented object (a cube). The object's tracking was done through a hybrid system, that fuses inertial sensing with...
With the increasingly immersive environments becoming available, one can't help but wonder the possibilities they unlock. Not only the worlds themselves, but also the avatars that populate them are becoming increasingly more complex. How people can use this developments has been a topic of discussion in the past few years. In this demonstration we use a Virtual Reality Environment (VRE) as a tool...
Human-machine interfaces play a crucial role in intervention robotic systems operated in hazardous environments, such as deep sea conditions. This article introduces a user interface abstraction layer to enhance reconfigurability. It also describes a VR-based interface that utilizes immersive technologies to reduce user faults and mental fatigue. The goal is to show the user only the most relevant...
In this demonstration we present a VR-based laboratory experience that enables K12 students to understand the effect that emotions play in our bodies. For attaining this purpose, a VR based system is proposed where three different virtual scenarios aim at inducing specific sensations and emotions on the students.
In this paper we present a Virtual Reality-based laboratory experience that enables K12 students to understand the effects that emotions may induce in our bodies. The proposed system makes use of an head-mounted display and low-cost body sensors to, respectively, create an immersive experience and collect a set of related bio-signals. During the experiment the students follow a predefined protocol...
During underwater intervention missions, one of the critical issues, from the human-machine interaction perspective, concerns the operator's stress, which should be able to control the intervention system, mainly due to the high complexity of information displayed through specifically designed Graphical User Interface, and the usually available master-slave control architecture. So, this paper introduces...
This paper proposes a new interaction mechanism for tele-operating a mobile robot. The approach explores the notion of telepresence and physical embodiment to create what may be called tele-embodiment. Its principle is that the operator will see himself at the remote site and this will enable him/her to better operate the robot. Four interaction styles were experimentally compared, from the traditional...
In this study we present an immersive virtual reality simulator for the training of tower cranes operators reducing the costs and risks. The interactive visual simulation integrates real-time 3D computer graphics with other modalities, such as stereoscopic head-mounted display (HMD), user pose tracking, joystick remote controller, and physics behaviour, to create a realistic simulation scenario to...
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