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In this paper, we identify sufficient conditions under which an N-agent static team with no observation sharing information structure admits a team-optimal solution. We also discuss the implications of our result in the study of dynamic LQG team problems.
We consider a three-step three-player complete information Colonel Blotto game in this paper, in which the first two players fight against a common adversary. Each player is endowed with a certain amount of resources at the beginning of the game, and the number of battlefields on which a player and the adversary fights is specified. The first two players are allowed to form a coalition if it improves...
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