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Take the perspective of cool hue and warm hue, this paper investigated atmosphere perception of LED dynamic colored lighting, as well as physical parameters effects. An experiment was carried out in a LED lighting lab with 8 fully functioned LED cubes, which can produce temporal color-varied lighting. 30 Chinese observers (14 males, 16 females, mean age=25.43, SD= 2.86) evaluated 36 Light conditions...
Piying, the world's intangible culture heritage, is a characteristic Chinese folk shadow play and one of the origins of modern movie. The spirit of traditional Piying is to express rich emotion and stories through impromptu action change by professional artists. Now Piying gradually fades away in people's lives, encountering the risk of extinction. We focus on transforming the traditional Piying play...
This paper introduces the Prison Breach, an interactive toy prototype designed for children aged 5-8. Using the story of escape and manhunt as background, it endues two robots with the roles of a thief and a policeman. By turning discs on which there prints lines to change the path, users can control the movement of two robots, and they get the feedback whether the thief escapes or the policeman seizes...
This paper presents a remote affective interactive design: Telepathy Lamp, which focuses on the “Empty Nest” problem. It is a device for the parents and children who live far away from each other, focusing on transferring remote emotional communication based on the metaphor of ambient media. It consists of two lamps, one for parents, and the other for the children. The lamps can detect the presence...
The past years have seen the subtle changes of relationship between human and products when the technology developed and the consumer requirement increased, during which human feelings are much concerned within the design process. This paper introduces the concept of emotional interactive experience based on behavior through life light and proposes new interaction design method. When using the product...
In this paper we present Tangible humidifier, a simple tangible interface that use emotion metaphor to convey meaning in its interaction design. Our purpose is to take advantage of natural physical metaphor to achieve a heightened legibility and seamless ness of interaction between people and information. At the same time we attempts to make control system invisible with embedded sensors. Advances...
In this paper we present Tangible light, a simple tangible interface that use behavioral and emotional metaphor to convey meaning in its interaction design. Our purpose is to take advantage of natural physical metaphor to achieve a heightened legibility and seamlessness of interaction between people and information. At the same time we attempts to make control system invisible with embedded sensors...
In the paper, focusing on the massage chair in China then doing affective experience analyse. According to the three components of product experience: aesthetic pleasure, attribution of meaning, and emotional response, using approaches such as market research, user Interview, persona, field experiment to do users' affective experience test of a typical type of massage chair which produced in China...
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