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Robots will be more and more present in our daily life. Even if we guess that they will help us doing our tasks, their future roles remain unclear. Thus, it is important to explore how robots implicitly influence people, in order to design their future roles. This paper investigates human's behaviors in three game conditions: game with a robot alone, a tablet alone, and both robot and tablet. Results...
This paper presents StimCards, an interactive and configurable Question and Answer game which can be applied to cognitive stimulation. This paper reviews experiments done to validate StimCards and draws up a report on these experiments and on StimCards contribution. This game is special because users can create their own questions and their own game scripts, and decide which digital devices will be...
This article presents the next experiments we will conduct on the interaction model of EmotiRob project. It describes the first experimentation we had done, the experimental protocol and the evaluation grid.
This paper presents our work on the therapeutic robotics project EmotiRob which is the continuity of the MAPH (active media for the handicap) project in emotion synthesis. Our aim is to maintain emotional interaction with children. For this, word, movement, and emotion synthesis are used. After defining a face for our robot, which is a compromise between the richness of expression and simplified mechanics,...
The ANR project EmotiRob aims at conceiving and carrying out a soft toy robot which can interact emotionally and cognitively with handicapped and fragile children. However the project MAPH (Active Media For the Handicap) which is an extension of EmotiRob extends the cognitive abilities of the robot so as to implement linguistic interaction with the child. This article presents our work for both projects:...
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