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In this research study, we propose a divided planar-object detection method for augmented reality(AR) applications. The proposed system prepares a database of the target object's natural features, and applies progressive sample consensus (PROSAC), which is a robust estimation method, for iterative homography calculation to achieve the multiple planar-object detection. Moreover, the proposed method...
In our research demonstration, we show a "MetaCookie+" that enables the user to experience various tastes without changing the chemical composition of foods by using the influence between modalities. It is a pseudo-gustatory display by combining the Edible Marker system which can detect the state [number/shape/6-DOF coordinate] of each piece of bitten or divided food in real time, and the...
Many people have their own camera or recording devices such as cellar phones and digital cameras. When there is a big event, a lot of pictures and movies are taken from various places at the same time. People want to record events with their digital devices as a memory or remembrance. We have some services to share these photos and movies, however, there is no viewer suitable to summarize and integrate...
In our research, we aim to construct the Digital Display Case system which we can introduce into exhibition rooms in museums like conventional display cases, to tell visitors the background information about the exhibit more effectively. We categorize the background information into diachronicity and synchronicity, and decide specifications of the system to convey these information. Then we construct...
Three-dimensional user interfaces (3D UIs) let users interact with virtual objects, environments, or information using direct 3D input in the physical and/or virtual space. In this article, the founders and organizers of the IEEE Symposium on 3D User Interfaces reflect on the state of the art in several key aspects of 3D UIs and speculate on future research.
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
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