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Brain activities in a standing posture were studied in immersing virtual environments. Electroencephalographic oscillations induced by two flickering virtual buttons were recorded for one subject. The flickering frequencies were set to be 6.9 and 4.8 Hz. Even in standing, clear steady-state visual evoked potentials were observed. Linear discriminant analysis with the single trial brain activities...
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
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