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Biological limbs normally come in pairs: mammals have four, insects have six, arachnids have eight, and centipedes have one pair of legs per body segment. This work attempts to interpret the biological method of controlling paired legs (here treated as dual-arms) in opposite and adjacent pairs to achieve a holistic controller of a large four-legged animal (here treated as a combined four-arm robot)...
We present a trajectory optimization framework for legged locomotion on rough terrain. We jointly optimize the center of mass motion and the foothold locations, while considering terrain conditions. We use a terrain costmap to quantify the desirability of a foothold location. We increase the gait's adaptability to the terrain by optimizing the step phase duration and modulating the trunk attitude,...
Most animal and human locomotion behaviors for solving complex tasks involve dynamic motions and rich contact interaction. In fact, complex maneuvers need to consider dynamic movement and contact events at the same time. We present a hierarchical trajectory optimization approach for planning dynamic movements with unscheduled contact sequences. We compute whole-body motions that achieve goals that...
We present a framework for dynamic quadrupedal locomotion over challenging terrain, where the choice of appropriate footholds is crucial for the success of the behaviour. We build a model of the environment on-line and on-board using an efficient occupancy grid representation. We use Any-time-Repairing A* (ARA*) to search over a tree of possible actions, choose a rough body path and select the locally-best...
We present a legged motion planning approach for quadrupedal locomotion over challenging terrain. We decompose the problem into body action planning and footstep planning. We use a lattice representation together with a set of defined body movement primitives for computing a body action plan. The lattice representation allows us to plan versatile movements that ensure feasibility for every possible...
This paper describes a novel feature extraction method for laser rangefinder data. Extracted features correspond to real and virtual corners of the scanned scene. The method is based on the Hough Transform (HT) for line extraction, where the intersecting points of these lines are considered as features. This work highlights the use of the HT outside of image applications, and presents a new filtering...
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