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With the development of Internet-of-Things (IoT) technologies, a wide range of Wireless Sensor Networks (WSNs) will be adopted in a variety of application environments. Given the fact that most of these WSNs are constrained by limitations in energy resources, processing capability, storage capacity, and communication range, their deployment must satisfy the real-time constraints based on the type...
Technology such as GPS equipped smart phones and voice commands have opened up navigation for users who are blind. However performing activities that others take for granted, such as crossing the street, is still an intense experience. Not all crosswalks are marked, drivers may not be paying attention, and noisy city environments may prevent any types of sonic feedback from being understood. This...
In this game, players fly through a virtual city while wearing a virtual reality headset. They control their lateral motion by leaning to the right or left while trying to navigate through a crowded city landscape. As players advance through the game, their speed is increased and the cityscape is harder to navigate. This infinite flier style of game encourages players to fly as long as they can until...
Typical mobile phone based interactions are performed by utilizing a touchscreen. Although natural to the user, this type of direct interaction results in blocking portions of the screen while interacting with the device because the finger or hand is directly on top of the display. Back Pointer presents an alternative input mechanism for mobile devices where the back facing camera captures the motion...
Although the gambling industry brings in over one billion dollars in yearly revenue, it may need to introduce new styles of games in order to entice a younger audience. Slot machines in particular have changed very little throughout the last century. Better graphics, more sounds, and slightly more complex math models have been introduced, however the core experience remains the same. This paper presents...
The open source community has created many games that are based off of commercially available titles. Some games may have a more complete or accurate representation of their commercial counterpart while others strive to set themselves apart from being simply clones of a commercial game. This paper compares the open source kart racing game Super Tux Kart with its commercial peer Super Mario Kart. Obtaining...
Gesture-based interaction adds a new level of immersion to video games, but players who are blind are unable to play them as these games use visual cues to indicate what gesture to provide and when. Though visual cues can be substituted with audio or haptic cues, this often requires access to the source code, which is not attainable for commercial games. We present a solution that uses real-time video...
Recently a new approach to console video gaming, Ouya, was released. This console is relatively inexpensive, and offers all of its games on a free to play basis. This paper compares the release of Ouya to the Xbox 360, Playstation 3, and the Wii U as well as investigates how games on Ouya are utilizing unique control features, including a touchpad on the controller itself. We found that when comparing...
Proprioception -the human ability to sense the orientation of limbs without vision or hearing- is one of the main drivers of complex motor operations, which is something mobile interfaces may be able to exploit to achieve robust eye and ear free forms of interaction. This paper explores the use of proprioception as an output modality by combining kinesthetic information of a mobile device with vibrotactile...
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