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Unit testing is based on the idea that units under test behave in a reproducible and deterministic way. If the unit's code is dependent on external context factors like time or location, these factors have to be controlled in order to produce meaningful results. Spaced repetition mobile learning games in which users are reminded to play at time intervals are based on previous user interaction with...
Especially software running on mobile devices does increasingly rely on contextual information such as time and location. And whenever a software product is affected by context, this context has to be replicated for testing and debugging. This paper introduces an external context manipulation interface for a previously developed learning item scheduler. The scheduler determines when to present a learning...
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