This paper discusses the challenges related to the insertion of Virtual and Augmented Reality in the teaching and learning processes, considering their multidisciplinary aspect, the adherence to Web 3.0 and a scenario of possible gains and results with such an insertion. There will be pointed out the features that made VR and AR solutions with a potential big impact, despite not properly explored. as well as the challenges that are presented to Computers and Education field, and possible approaches to solve them.